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Role 2: The Sensemaker
The critical roles service designers play on innovation projects
Based on my consulting and teaching experience, service designers perform seven critical roles on complex, multi-faceted innovation projects: The Empathizer, The Sensemaker, The Creator, The Maker, The Navigator, The Storyteller, and The Servant Leader (Bau, 2013, 2020). For the sake of brevity, each role is explained using three capabilities. For each capability, the service designer carries out specific activities, applies specific methods and tools, and makes specific deliverables/assets.
Let’s take a deep dive into the role of The Sensemaker
Three core capabilities to build and master:
Uncovering and contextualizing insights across all research methods and sources
Framing/reframing assumptions, hypotheses, problems, and opportunities
Defining possible service outcomes/futures
Five valuable toolkits to dip into:
Format: Author(s) > Project phase(s)
LUMA Workplace (2020) > Understanding
IDEO (2020) > Inspiration
Kumar (2013) > Frame Insights + Frame Solutions
Stickdorn et al. (2018) > Research
Hines & Bishop (2015) > Forecasting + Visioning
Eight useful methods and tools to apply (not exhaustive by any means):
Observations to Insights
User Journey Map
Generating Jobs-to-be-Done Insights
Semantic Profiles
Frame Your Design Challenges
Design Principles Generation
Align on Your Impact Goals
Foresight Scenario
References
Bau, R. (2013, October). What it takes to become a superb service designer. SX 2013 [Adaptive Path’s Service Experience conference], San Francisco, CA.
Bau, R. (2020). Service design to the rescue. The critical roles service designers play in organizational change. Touchpoint, 11(3), 74–79.
Hines, A. & Bishop, P. (2015). Thinking about the future. Guidelines for strategic foresight (2nd ed.). Hinesight.
IDEO. (2020). Design Kit.
Kumar, V. (2012). 101 design methods: A structured approach for driving innovation in your organization. Wiley.
LUMA Workplace. (2020). Methods.
Stickdorn et al. (2018). This is service design doing: Applying service design thinking in the real world. O’Reilly Media.
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Role 1: The Empathizer
The critical roles service designers play on innovation projects
Based on my consulting and teaching experience, service designers perform seven critical roles on complex, multi-faceted innovation projects: The Empathizer, The Sensemaker, The Creator, The Maker, The Navigator, The Storyteller, and The Servant Leader (Bau, 2013, 2020). For the sake of brevity, each role is explained using three capabilities. For each capability, the service designer carries out specific activities, applies specific methods and tools, and makes specific deliverables/assets.
Let’s take a deep dive into the role of The Empathizer
Three core capabilities to build and master:
Understanding complex (eco)systems and problems
Understanding organizations and competitive landscapes
Understanding actors and activities in context
Five valuable toolkits to dip into:
Format: Author(s) > Project phase(s)
LUMA Workplace (2020) > Looking + Understanding
IDEO (2020) > Inspiration
Kumar (2013) > Know Context + Know People
Stickdorn et al. (2018) > Research
Hines & Bishop (2015) > Framing + Scanning
Eight useful methods and tools to apply (not exhaustive by any means):
ERAF Systems Diagram
Ten Types of Innovation Diagnostics
Cultural Web
Business Model Canvas
Walk-a-Mile Immersion
POEMS
Abstraction Laddering
Problem-Sizing Canvas
References
Bau, R. (2013, October). What it takes to become a superb service designer. SX 2013 [Adaptive Path’s Service Experience conference], San Francisco, CA.
Bau, R. (2020). Service design to the rescue. The critical roles service designers play in organizational change. Touchpoint, 11(3), 74–79.
Hines, A. & Bishop, P. (2015). Thinking about the future. Guidelines for strategic foresight (2nd ed.). Hinesight.
IDEO. (2020). Design Kit.
Kumar, V. (2012). 101 design methods: A structured approach for driving innovation in your organization. Wiley.
LUMA Workplace. (2020). Methods.
Stickdorn et al. (2018). This is service design doing: Applying service design thinking in the real world. O’Reilly Media.
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The 7 roles
The critical roles service designers play on innovation projects
Based on my consulting and teaching experience, service designers perform seven critical roles on complex, multi-faceted innovation projects: The Empathizer, The Sensemaker, The Creator, The Maker, The Navigator, The Storyteller, and The Servant Leader (Bau, 2013, 2020).
Generally speaking, service design teams will need to perform all seven roles throughout the innovation and design process in order to achieve desired outcomes. On an individual level, some service designers will want to ‘jump back and forth’ between multiple roles, and some may prefer to specialize in two or three. Few designers, if any, can arguably perform all seven roles to a high professional standard.
For the sake of brevity, each role will be explained with the help of three capabilities. For each capability, the service designer carries out specific activities, applies specific methods and tools, and produces specific deliverables/assets. For example, The Empathizer will use specific research tools, techniques and prompts to uncover the hidden motivations behind consumer behavior in a certain context.
We can easily map these seven roles to Kumar’s model of the design innovation process (2012), IDEO’s Hear-Create-Deliver process (2009), and Design Council UK’s framework for innovation (2019). These models and frameworks show that innovation projects jump back and forth between modes of activity in a non-linear and iterative fashion, and that the innovation team should constantly switch between thinking in abstract ways and making something concrete and tangible.
The seven roles will be described in more detail in subsequent blog posts. In addition, I will compare and contrast my roles with similar descriptions in the innovation and design space.
References
Bau, R. (2013, October). What it takes to become a superb service designer. SX 2013 [Adaptive Path’s Service Experience conference], San Francisco, CA.
Bau, R. (2020). Service design to the rescue. The critical roles service designers play in organizational change. Touchpoint, 11(3), 74–79.
Design Council UK. (2019). What is the framework for innovation? Design Council’s evolved Double Diamond.
Kumar, V. (2012). 101 design methods: A structured approach for driving innovation in your organization. Wiley.
IDEO. (2009). Human-centered design toolkit. IDEO.
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More about acceleration
Where to learn more about innovation acceleration
Mastering the art of acceleration means knowing how (and when) to change the speed and direction of the innovation process.
Borrowing from the world of physics, acceleration is the name we give to any process where the velocity changes. Since velocity means speed with a direction, leaders can accelerate innovation in one of three ways: by speeding up, by slowing down, or by changing direction. (Inspired by Khan Academy, n.d.)
Five good sources about innovation acceleration to learn more:
Bolton, R. (2020, July 29). Slow down to avoid these three innovation speed traps [blog]. Forbes.
Ford, S. & Rodriguez Tarditi, F. (2017, June 26). Benefits of taking a slower approach to innovation [article]. Harvard Business Review.
Lifshitz-Assaf, H. & Lebovitz, S. (2020, September 15). Embrace a little chaos when innovating under pressure [article]. Harvard Business Review.
re:Work. (n.d.). Guide: Understand team effectiveness. Google.
Rigby, D. (2020, July 20). The agile organization: Balancing efficiency and innovation (even in tough times) [webinar]. Harvard Business Review.
Too fuzzy. Too myopic.
How to tighten up or loosen the innovation process
Mastering the art of acceleration means knowing how (and when) to change the speed and direction of the innovation process.
Borrowing from the world of physics, acceleration is the name we give to any process where the velocity changes. Since velocity means speed with a direction, leaders can accelerate innovation in one of three ways: by speeding up, by slowing down, or by changing direction. (Inspired by Khan Academy, n.d.)
Here are eight strategies to purposefully change the direction of the innovation process to align with organizational needs and purpose:
To ‘tighten up’ the innovation process (if deemed too fuzzy, diffused, or diversified):
Craft overarching, human-centered innovation quest, purpose, or North Star for leaders and teams to rally around
Create innovation principles, guidelines, toolkits, performance indicators, and other guardrails
Refocus innovation portfolios, reprioritize innovation projects, and reallocate resources in a purpose-led way
Kill ideas and terminate projects that no longer fit or align with new learnings, new opportunities, new goals, new needs, etc.
To ‘loosen’ the innovation process (if deemed too myopic, rigid, or one-sided):
Identify portfolio gaps based on long-term consumer trends, emerging technology, and industry disruptions
Challenge assumptions, reframe problems, and revise hypotheses through research, experimentation, and prototyping
Promote crowdsourcing, collaborative play, co-creation, continuous feedback, etc.
Encourage self-organization, self-direction, intrapreneurship, and internal coopetition
Too fast.
How to slow down the innovation process
Mastering the art of acceleration means knowing how (and when) to change the speed and direction of the innovation process.
Borrowing from the world of physics, acceleration is the name we give to any process where the velocity changes. Since velocity means speed with a direction, leaders can accelerate innovation in one of three ways: by speeding up, by slowing down, or by changing direction. (Inspired by Khan Academy, n.d.)
Here are eight strategies to purposefully slow down the process to make sure innovation efforts and projects are on (the right) track:
Uncover long-term opportunities for industry and market disruption (rather than ‘just’ chasing short-term value creation)
Incorporate more inputs, perspectives, and voices to the process (rather than jumping to conclusions and making rash decisions)
Re-analyze and re-synthesize the research data multiple times to uncover insights that are truly actionable (rather than settling for ‘good enough’)
Use lateral thinking to systematically explore the problem and solution spaces (rather than settling for the ‘first best’ problem statement or idea)
Insert ample opportunities for experimentation, prototyping, and stakeholder feedback into the process
Invest more time in building relationships and commitment with project stakeholders throughout the process
Actively promote, assess, and improve the emotional, mental, and physical health of leaders and teams
Identify strategic opportunities to stop, reflect, learn, and adapt throughout the process
Too slow.
How to speed up the innovation process
Mastering the art of acceleration means knowing how (and when) to change the speed and direction of the innovation process.
Borrowing from the world of physics, acceleration is the name we give to any process where the velocity changes. Since velocity means speed with a direction, leaders can accelerate innovation in one of three ways: by speeding up, by slowing down, or by changing direction. (Inspired by Khan Academy, n.d.)
Here are eight strategies to purposefully speed up the innovation process to achieve desired outcomes faster than planned or envisioned:
Create a compelling case for change, instill a sense of urgency, and incentivize speed
Gain leadership support for speed to bypass internal roadblocks and overcome initial resistance
Reset goals for speed, reprioritize projects, and reallocate resources across the portfolio
Introduce leaner and more agile ways of working to reduce waste and minimize friction
Encourage co-creation across organizational silos and use specific thinking tools to generate more and stronger ideas at speed
Use experimentation and specific innovation formats to form and test hypotheses faster (without sacrificing quality)
Make it easier for users to understand, embrace, and adopt new solutions through familiarity, compatibility, onboarding, training, etc.
Encourage continuous learning and iteration by building a system for ‘instantaneous’ feedback